inline void Texture::set_image( Image* image )
{
	m_image = image;
}

inline Image* Texture::get_image()
{
	return m_image;
}

inline Texture::ApplyMode& Texture::apply()
{
	return m_apply;
}

inline Color& Texture::blend_color()
{
	return m_blend_color;
}


inline Texture::WrapMode& Texture::wrap()
{
	return m_wrap;
}

inline Texture::MipmapMode& Texture::mipmap()
{
	return m_mipmap;
}

inline Real& Texture::priority()
{
	return m_priority;
}

inline unsigned int& Texture::user_data()
{
	return m_user_data;
}